![]() Not to mention the 32 other buttons and the flip cover over the eject button. ![]() In Mechwarrior 2, 3, & 4 I use the Steel Battalion controller and it is freaking awesome to have the three axes of torso twist, tilt, walking direction, plus a real throttle, plus real hat switches for views, plus pedals for extra speed, stopping power and jumpjet control. For a better solution, I think that with a joystick emulating mouse inputs it would be passable, but as you said: It's presently a sad day and you have to be able to edit XML files to modify joystick input triggers and it starts becoming an occupation rather than a gaming hobby. For modern games, I guess that's as close to HOTAS as they want you to get. "In Mechwarrior Online, I have begun to use a mouse for the "turret" aspect of the torso twist/tilt and a Logitech G13 for other controls ( The G-13 has a little thumbstick that works well for WASD functions and has a little keyboard to cover all the other (limited) controls required for MWO. There's a lot of room for improvement in how we use lights as well as lighting control gets more intelligent, there will be a lot of savings from not illuminating inactive spaces constantly." Tl dr: Shifting seasonal time is no longer worth it. Tl dr: Shifting seasonal time is no longer worth it." There's a lot of room for improvement in how we use lights as well as lighting control gets more intelligent, there will be a lot of savings from not illuminating inactive spaces constantly. Lighting has gotten much more efficient over time we can squeeze out a lot more photons per unit of energy from a 2012 CFL or LED than a candle could in 1780, or a lightbulb could in 1950. ![]() Now we have machines that work easily with simple timekeeping rules, and it's more beneficial to spend a small amount on energy for lighting, and save the larger cost of engineering things to work with the complex timekeeping rules, as well as saving the irritation to humans. I think seasonal shifting time made sense in the pre-electric past, when timekeeping was more flexible and artificial light was inefficient and often dangerous. Moving timescales add a lot of complexity to the implementation of timekeeping systems and have ( "I think it should be fixed on either UTC standard or UTC+1 year around, with the current zone offsets. ![]()
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